MLB The Show 18 has just released a new patch to try and resolve gameplay issues gathered and digested from all of its community channels. San Diego Studios aims to make the "most realistic simulation baseball game on the market" and they have indentified negative downstream effects with some of their simulation systems when playing competitively online.
The article goes on to discuss the Patch 1.10 highlights in details with much of the talk on PCI and how it affects batting zone locations to hit lower thrown balls and extend the range of the zone. This should provide users with a bit more control over outside pitches they plan to attack, where as before in Patch 1.09, batters were constrained to a smaller PCI window.Victor_SDS said:We've always strived to make the most realistic simulation baseball game on the market, and we've come to realize that some of our simulation systems have adverse effects in the online competitive environment.
We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill. On that note, we have been actively evaluating and testing changes internally that reduce certain simulation components in order to better achieve our competitive goals, while still maintaining the components that accurately simulate Major League Baseball.
The below changes are critical to the batting success players will now have access to at the plate. This also affects how pitchers place their pitches outside the zone and could call for a more realistic range of pitches thrown in the game. Speaking of pitches, they go on to say pitch speeds have increased in online competitive games as well.
The fact that the development team points to the game being "too simulation" is a bit of a cop-out, instead of being transparent with their community and saying the game has some tuning issues or bugs that need addressing. Read the details below for a closer look at the specific updates included with this patch.
Patch 1.10 Highlights
Adjustments made to the range of PCI movement outside of the strike zone on all difficulties beyond Rookie. Veteran is allowed 1.5 inches. All Star, Hall of Fame, and Legend is allowed 3 inches.
- Notes: We noticed some hit-type issues with balls low in the zone, which is likely one of the driving factors of the current pitching meta. Players will able to extend their PCI below the zone allowing them to generate new hit types (eg: line drives, fly balls, etc...) Extending the range will also allow for better delineation of player skill with pitches just outside of the zone. See the examples below:
- In two-player games, hit types will more closely match PCI input (after timing, attributes and all other factors are involved). Single-player is unaffected.
- Notes: This is a slight reduction of simulation aspects that we mentioned earlier that could have pushed a hit type up or down two categories based on the hitters fly-ball or ground-ball tendencies. To clarify, we haven't completely removed those tendencies, but they have been reduced to better match the results of your inputs. Remember, there are a lot variables that go into every hit ball.
- Slightly smaller PCI coverage, affecting weak hits and tip fouls. Does not affect solid region of the PCI. This change affects all modes.
- Notes: We made this change in response to not only the feedback we've been hearing but also in response to the current meta and our own data analysis. The change will inevitably induce more swing-and-misses especially for low vision/contact hitters. Remember that the PCI does not represent the barrel of the bat.
(This example showcases Mark Reynolds 80 OVR, Adam Jones 86 OVR All-Star Flashback)
- Accuracy improvement for Swing Analysis PCI feedback, especially when swinging early outside or late inside. This affects the visual OSD only and not game play or results.
- Notes: Keep in mind that even within ‘Good’ timing feedback, you can be slightly early or late – when early outside or late inside, this triggers a small power penalty and moves the PCI slightly.
- Smaller PCI and slightly increased pitch speeds in Ranked Seasons, Battle Royale, and Events.
- Notes: This change is the culmination of community feedback and data analysis from the limited time events and Battle Royale tests that were run previously. NOTE: This change will not go live in BR until later in the afternoon PT on Thursday, May 24th.
As discussed on the previous stream, we've been working on implementing a series of "quality of life" changes. This is the beginning stages and your feedback has been instrumental, with more changes to come.
- Users will no longer be penalized for quickly re-entering the pause menu in BR games.
- Users will now be prompted to pinch hit in BR when a pitcher steps up to the plate.
- Created Players in Diamond Dynasty will now accurately show stats above 99 while in game. Note: equipment bonuses will not display in the front end DD menus.
- Fixed certain stats within the Universal Profile that were showing incorrect values (Offensive: H, R, HR, SB. Defensive: H, ER, K, HR, BB). Users may see these stats have reset, but will now record correctly.