King of APFe
An Unofficial FAQ has been thoroughly crafted by a member of the Super Mega Baseball community. There's some quality information in here for those who which to check it out!
u/Matosawitko on SMB's Reddit said:This is not an official FAQ. I am not affiliated with Metalhead, nor am I a moderator of this subreddit. Unless stated otherwise, views and opinions expressed are my own.
Also, I currently only have the game on XBox. Hence, some XBox-specific answers are provided. Someone with a different console or system is welcome to chime in with corrected answers for their system.
What platforms are supported?
SMB2 is available on PC (Steam), XBox One, and Playstation 4.
Limited cross-platform play is available in Pennant Race mode. If this option is enabled, you may be matched up cross-platform between PC and PS4 or PC and XBox. PS4-XBox matchups are not possible at this time.
Because of cross-platform play, PC players must use a controller to play Pennant Race mode.
What about the Nintendo Switch?
This is frequently requested, but Metalhead do not have plans currently to target it. They are focused for now on the original three platforms.
What happened to staff/trainers?
They are not included in SMB2. Instead, players' performance changes over time using two systems: mojo and fitness.
Since these attributes carry over from game to game in a season, you need to manage your lineup in subsequent games to give people a chance to recover.
- Mojo is similar to the feature from SMB1, and will go up and down throughout a game based on performance. For example, after giving up a bunch of hits or runs, your pitcher may become "Rattled" and have difficulty with speed, accuracy, or junk.
- The primary difference in SMB2 is that (some?) mojo carries over from game to game. So if a player has a particularly bad game, you need to decide whether to bench them for a bit to recover, or if you can play them out of it.
- Mojo only carries over in modes that consist of multiple games - season and elimination.
- Question for Metalhead: Does a player's personality affect mojo, and if so, how? I.e. do droopy players lose mojo faster or gain it back more slowly, does it affect their base mojo level, etc?
- Response from Metalhead below: it does not have any effect, it's just cosmetic
- Mojo levels, from worst to best, are "Rattled", "Tense", "Neutral", "Locked In", "On Fire", and "Jacked"
- The player's mojo level is shown on the roster as well as on the player card. Neutral does not show an icon on the roster. Rattled and Tense show downward-pointing arrows of different colors, while the arrows for Locked In, On Fire, and Jacked point up.
- Fitness is new in SMB2, and represents the normal wear-and-tear of playing the game. For example, the catcher position is very physically demanding, so you'll need to periodically substitute your lineup. Fitness also covers injuries sustained during the game, such as beanballs, comebacks, pulled muscles/tendons, etc.
- I have not seen all of the fitness levels, but I know they include "Hurt", "Well", "Fit", and "Juiced".
- The player's fitness level is shown on the roster as well as on the player card. No icon is shown on the roster for Fit. Other levels show a level meter that is progressively full or empty depending on the player's health. I.e. for Juiced players, the meter is completely full, while for Well players it is only about half.
Note: Mojo/fitness reset between the end of the regular season and postseason. So far I haven't tracked down whether Metalhead have given an official statement on this, but it's by design at least for now.
But managing my staff was my favorite part of SMB1!
That's not a question. This complaint is frequently expressed by new players when they discover this feature is no longer in the game. Metalhead have not announced any plans to reconsider.
One of my pitchers was "Juiced", and hit a home run! Is the mojo system broken?
In major league baseball, pitchers can and have hit home runs. Madison Bumgarner of the Giants has hit 17 home runs in his career. In 2007, Micah Owings of the Diamondbacks hit two in one game!
Low power / low contact doesn't mean it's impossible, just difficult or unlikely.
Can I edit player appearances?
Only for custom teams or copies of standard teams. This means that your edits can't be used for Pennant Race or a standard season.
But they don't make any difference to gameplay! That was my second favorite part of SMB1!
That's not a question either. But you're right, visual appearance doesn't make a difference to gameplay so it does seem like an unnecessary limitation. Take that up with Metalhead. They've said they are interested in at least allowing you to edit visual things (player accessories, uniforms) for standard teams, but no timetable has been set.
One mechanical thing in the appearance editor is handedness. So they would need to lock that out from being edited for standard team players.
Is there a pickoff throw to prevent runners from stealing?
This is not a feature in the game at this time.
But that's an important part of baseball!
That's not a question. But sure, it does happen a lot in baseball. Whether it's interesting or not, ¯\_(ツ)_/¯
What happens if I just throw beanballs?
In Pennant mode, after a certain number of beanballs (consecutive or total per game? Couldn't find specific numbers in the beta subreddit) it will remove you from the game with a loss.
In season mode, repeatedly throwing beanballs apparently negatively affects the mojo of your entire team. (u/Bic44 is your cautionary tale here... after becoming frustrated that his pitcher was getting hammered, he started beaning the opponent's batters, and had to suffer through the rest of the season with an entire team of "Rattled" players.)
What is "ego"?
In a nutshell, ego is the difficulty level of the game. At lower egos, your players will do lots of things (though not everything) for you. As ego goes up, you'll need to provide more input to keep them playing well.
Ego affects each of the four core mechanics: batting, pitching, fielding, and baserunning.
How does ego and matchmaking work in Pennant Mode?
The devs posted an extensive followup after the game was live for a few days, with lots of details about how their matchmaking works, etc.
On the weekend of May 20, 2018, they also modified the formula, so your Pennant ego and rating may have changed.
Some side notes:
Why isn't my party-based game working right, even in exhibition or season modes?
- Your ego in Pennant Mode is unrelated to the ego you pick for yourself in other modes. Instead, it is determined by a formula that takes into account both your record and your skill.
- In Pennant Mode, once your ego has been established by this formula, you will normally play against someone with the same ego score as you. If the matchmaking service has difficulty finding someone, it will slowly expand the range until it finds a matching player. So the overwhelming majority of the time you will play against someone within a couple points of your Pennant ego.
- Because it is determined by a formula, some apparent mismatches in ego can be explained by the weighting of different factors, most of which you as a player are unaware of.
Check through this previous post from Metalhead regarding common online issues. Specifically for consoles, makes sure that your content/parental control settings allow you to both share and see other shared user content.
Do AI pitchers consider the game situation? Runners on base, previous strikes/balls, etc.?
Metalhead would need to answer some of this. However, mojo plays into this somewhat as well - if the bases are loaded, the pitcher's mojo has already taken a hit from multiple previous hits or walks. So their accuracy, etc. will be affected somewhat - perhaps dramatically, if they're "Rattled".
What is the difference between contact and power swings?
Power swings give more power for those massive dingers, but in exchange your contact sweet-spot is smaller. Conversely, contact swings are more limited in power but you're more likely to make decent contact. And you can still hit home runs, they just won't be as long.
Use of contact vs. power is situational and according to your own preference and skill. You are not required to use either type of swing unless you want to.
What is the difference between standard and power pitching?
Much like the corresponding swings, there are two different pitching modes that trade off different skills. Standard pitches are limited in velocity (and junk?), but are more precise - it's easier to control the reticule to get a high pitch value and to control the pitch location, and the impact of a "Missed" score are not as large. (The maximum pitch score is also lower for standard pitches, at 69.)
Power pitches have a maximum pitch score of 99, and, for high-velocity pitchers, can use all available velocity. However, the pitching reticule moves faster and more dramatically, is more difficult to get high pitch values, and the impact of "Missed" scores is greater.
Again, use of one pitch type vs. the other is situational, depending on your own skill and the game situation.
Power pitches do not affect your pitcher's stamina any differently from standard pitches.
How do I ... ?
Bunting is a situational type of hit. Instead of swinging at the ball, you merely present the bat, held stationary, and allow the ball to hit it. This produces a very weak hit that trickles into the infield. Because of its weak power, it requires the pitcher, catcher, or an infielder to charge for the ball to attempt to field it in time to get the runner(s) out.
To perform a bunt, press B on an XBox controller, or the corresponding button on your system. The batter will remain in bunt stance as long as you hold down the button; release it to return to normal stance.
Note that, with two strikes, any foul bunt is counted as the third strike. This is why managers often allow a batter to swing freely after accumulating two strikes.
Bunts can be used to advance other runners, since the batter is at a disadvantage in terms of distance to run. Double plays on a bunted ball are extremely rare, since the extra effort to field the ball usually means that there is only enough time to get one runner out, usually the batter.
Change my ego?
In the lower left corner, there should be a section labeled "Party and Ego". Activate it using the indicated control, and then switch to the second menu. The bottom option lets you adjust your ego, and the one above it changes the ego mode.
Ego can operate in two different modes. By default, it's just one number that affects everything. However, if you toggle the ego mode you can set four ego scores independently. The four scores are Batting, Pitching, Fielding, and Base Running.
Edit player appearance?
As noted above, you (currently?) cannot edit standard teams. You can make a copy of a standard team, and edit that, but then it can only be used in custom seasons or exhibition.
To customize player appearance, from the main Play menu, go to Customize > Teams. Find the team you want to edit. Select Edit Team > Player Editor.
If the player roster is in card view, highlight the player you want to edit, and press the primary action button. (A on XBox; don't know about other platforms)
If the player roster is in list view, highlight any cell in the row of the player you want to edit, and press the action key indicated in the right margin. (X on XBox; don't know about other platforms)
You can toggle between card and list views using the action button indicated in the top right. (Left trigger on XBox; don't know about other platforms)
There are multiple pages of appearance options. You can randomize these, or go through all of the options page by page.
You can also edit the player's number and some mechanical attributes (such as handedness) here.
Edit player skills?
As noted above, you cannot edit standard teams.
To customize player skills, from the main Play menu, go to Customize > Teams. Find the team you want to edit. Select Edit Team > Player Editor.
If it opens in card view, switch to list view using the button shown in the upper right.
Find the player you want to edit, move the highlight/cursor to the skill column you want to edit, and activate it by pressing the primary action button. Increase or decrease the skill level, and set it by pressing the button again.
Handedness (bats L/R/S, throws L/R) and pitcher arsenal can also be set from this screen.
Change my pitcher/lineup for Pennant Race?
Starting lineups are defined randomly before the game begins. Once the game begins, substitutions function as normal.
Officially, this is done to keep matches fair. Pennant mode also limits you to the standard teams, for the same reason.
Play with/against my friends on the same device as me?
Exhibition is the only mode that supports head-to-head play.
Cooperative modes can be played in exhibition or season modes. Cooperative modes support up to two players, who take turns pitching and fielding. (One player pitches, while the other controls fielders; these roles switch each inning.)
Obviously, each player needs their own controller.
Play with/against my friends on the same platform as me?
See above. You can invite friends from the game menu once you go into the specific mode you want to play.
Play with/against my friends on a different platform?
Unfortunately, you can't. The only cross-platform mode is Pennant Race, in which your opponents are randomlyassigned by the matchmaking server. So you might both search for an opponent at the same time and get lucky, but there's no guarantee.
There also is (currently?) no cross-platform play between PS4 and XBox.
Play in a multiplayer head-to-head season? Join/play in a league?
The game does not natively support multiplayer, competitive seasons. There are various leagues that have worked around this by playing in Exhibition mode and then tracking results outside the game.
Report a bug?
There are a couple of ways to do this. You're actually already in the best spot: u/MetalheadSoft is one of the subreddit moderators, and their devs and QA are active in the subreddit as well.
For XBox, if you have the XBox Insider application, you can report bugs using the built-in "Report an issue" feature. This is helpful because it can automatically include screen shots, video clips, etc. of what happened when the bug occurred, as well as additional diagnostic information.
Other platforms may have similar reporting features, but I'm not familiar with them.
Can we have ... ?
Super Mega <insert sport here>?
Metalhead have not said anything about branching out into other sports. They are Canadian, eh? So hockey seems like it could be a possibility.
Other posts on the subreddit have suggested: hockey, soccer, football, basketball, golf, tennis, kickball, wrestling, dodgeball
A toggle or something to more accurately control when to switch fielders?
It is known. Metalhead have not said anything official about this, any of the other 37 38 times it's come up. But it's definitely a source of frustration for some.
The ability to watch simulated games between CPU teams?
This is not currently part of the game. Metalhead have not made any official statement on it.
The ability to brawl/charge the mound?
This isn't Super Mega Hockey.
The ability to share logos, rosters, etc?
That would be very nice, but Metalhead haven't announced any plans to do so.
Unofficially, PC players can share via Ferrea's PC Team Transfer Tool, created by u/JudgeZarbi. Sorry, console players.
There are various posts and Google Spreadsheets floating around the subreddit that list the layers, colors, positions, etc. needed to recreate various logos. However, this is time-consuming work.
More layers in the logo editor?
Metalhead have stated that they do not intend to increase the 16-layer limit. To some extent, it highlights the creativity of the community, to see the impressive logos that have been created in spite of this limit.
More character customization options? Body styles, hair styles, catcher mask styles, etc.
Metalhead have not ruled out future DLC or expansions, but nothing has been announced at this time.
Deeper career mode? Drafts, trades, free agents, call up/send down to minors, etc.
Metalhead have not ruled out future DLC or expansions, but nothing has been announced at this time.
While Metalhead have said that they don't have any current plans to add the DH role, there is apparently some level of support for it in the game files: soon after release, someone noted that one of his players was announced as the designated hitter. Although in that case it was a bug, maybe someday we'll be able to simulate the American League?
Multiplayer head-to-head seasons/leagues?
As mentioned above, there's no official support for these but league commissioners have worked around this (to some extent) using exhibition mode. Metalhead have not made an official statement on the possibility of adding these modes in the future.
Metalhead have not ruled out future DLC or expansions, but nothing has been announced at this time. SMB2 already includes two new stadiums that were not included in SMB1.
That may be difficult, particularly on consoles, and with the lack of official content sharing. Metalhead have not announced any plans regarding this.
Time of day adjustments? Dynamic weather?
Currently, each stadium is configured for a specific time of day. Presumably this makes the modeling and testing easier. Metalhead have not announced any plans to look into dynamic time, lighting, or weather.
Home Run Derby mode?
Metalhead have not announced any specific plans to add a mode like this. However, u/MischieviousPerson34 describes a way to simulate one:
Batting practice or some similar way to practice batting against high-ego pitchers?
- Set ego to 0.
- Set innings to 1.
- Play as the visiting team, which bats first.
- You have three outs to score as many HR as possible.
- For hits in the field, always run for home; if you get thrown out, well, that's the game.
You can do this to some extent by starting a 1-inning exhibition game as the visiting team, then abandon the game once you've gotten 3 outs.
Metalhead have not announced any specific plans to consider a mode like this.
Metalhead have been silent on the topic, but it would certainly be useful in certain situations.
What are some other helpful resources?
Why should I buy this game?
- Tips for New SMB2 Players (u/halfisglassfull)
- How to pitch in Pennant Race (u/cain141) Cain's channel has some other helpful tip videos too.
- Various team logo and player references:
- MLB Formulas (u/Randallb21) Logos and uniforms for all 30 MLB teams, plus the Montreal Expos
- SMB2 Team Templates and Player Ratings (u/Archangel_Alan) Logo and uniforms for 29 of the 30 MLB teams. (if I counted correctly?) Ratings are based on MLB The Show, which skews heavily toward pitching
- MLB Rosters, Teams (u/TheRosterfarian) Only works with the PC Team Transfer Tool described above; proprietary formula for determining player ratings
- MLB Pitch Types for 240 Pitchers (u/Not_A_Pigeon) Spreadsheet of many MLB pitchers and the types/frequency of pitches they throw, mapped to the ones supported by SMB2
- Recreating Backyard Baseball in SMB2 (u/taurosmaster) Roster information for BYB, comment thread has some logos and uniforms
- MLB baseball statistical references:
Some reasons from below:
If you're on XBox or PC, it's the best simulation of baseball you're likely to find. Even on PS4, which has MLB The Show as a system exclusive, the gameplay in SMB2 is deep and rich enough to make it a satisfying (and somewhat cheaper) alternative. (We probably need someone who owns both The Show and SMB2 to flesh this out somewhat.)
- Because it's fun
- Because it's easy to get into, but difficult to master
Why do players never slide at 1st?
This is carried over from the live sport. Unlike 2nd and 3rd bases, players arriving at 1st base do not need to maintain contact with the bag - as long as they beat the throw to the bag, and do not attempt to progress (i.e. turn toward 2nd base), they are judged safe.
Practically, most of the time sliding is slower than running. In terms of physics, the act of sliding very briefly puts the runner's point of contact ahead of running, but the runner very quickly - within milliseconds - catches up because the slide both induces more drag and also removes all propulsion. A forward dive without touching the ground may limit the drag, but it's also far more risky due to the fact that the player is now flying headlong directly at both an anchored bag and another 200+-pound person.
Because running to 1st base is always a force-out, the player does not need to worry about avoiding a tag, which is one common reason for sliding into the other bases. The other reason being that, unlike 1st base, the player needs to maintain contact with the base in order to not be tagged out. Sliding scrubs off speed so they don't leave the bag.
All that said, it is still legal to slide into 1st. It's just really, really rare.
I killed/knocked out the pitcher!
That's not a question.